It was released in Japan on Augin both white and black versions while the latter was released in Europe in November 20, 2009.
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On February 26 2009, Nintendo listed a Classic Controller PRO on its Japanese website, which it functions as same as a original and features the Z L and Z R buttons as full-fledged shoulder buttons, as well as added controller grips. Court of Appeals for the Federal Circuit. Nintendo has exercised the right to continue selling the Classic Controller pending a verdict at the U.S. In July 2008, the court ruled in favor of Anascape Nintendo was ordered to stop selling the Classic Controller in the United States until further notice. Īnascape Ltd filed a lawsuit against Nintendo claiming that the Classic Controller and other Nintendo devices violated Anascape's "six degrees of freedom" interface device patent.
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In November 2007, Nintendo listed a special Super Famicom Classic Controller as one of the choices for the free gift for 2007 Club Nintendo platinum members. The overall configuration is similar to that of other major seventh generation console gamepads. In contrast to previous description, the Classic Controller does not have the ability to house a Wii Remote. It contains two analog sticks and two extra shoulder buttons: the Z L and Z R buttons, used to replicate the Z button found on the Nintendo GameCube controller.
According to Satoru Iwata, it would be meant for playing "the existing games, Virtual Console games, and multi-platform games." ĭuring E3 2006 Nintendo introduced the Classic Controller (model number RVL-005), which plugs into the Wii Remote via a cord in a similar fashion as the Nunchuk. When the Wii Remote (then known as the "Revolution controller") was first revealed in September 2005, Nintendo had announced a controller "shell" which resembled a traditional game controller, often referred to as a "classic-style expansion controller." As described at the time, the Wii Remote would fit inside the shell, allowing gamers to play games using a traditional-style gamepad, while allowing use of the remote's motion sensing capability. It also has a set of "-", "HOME" and "+" buttons like those on the Wii Remote, with the - and + buttons labeled "Select" and "Start", respectively. The Classic Controller features two analog sticks, a D-pad, face buttons labeled "a", "b", "x" and "y", analog shoulder buttons labeled "L" and "R" and two "Z" buttons (labeled "Z L" and "Z R") next to the L and R buttons on the inside, respectively. It becomes inactive on all other channels, excluding Virtual Console games. The Classic Controller can navigate through the Message Board, settings menus and Wii Shop Channel (the Nintendo Gamecube controller, however, cannot). When in the Wii Menu, the left analog stick takes control of the cursor when the Wii Remote is not pointed at the screen. The Nintendo GameCube controller can be used instead of the Classic Controller for playing most Virtual Console games. Specific Wii games have been designed to function with it, however. According to the Nintendo Online Shop, the Classic Controller can only be used with Virtual Console games. The Classic Controller cannot be used to play Nintendo GameCube games. The body of the Classic Controller measures 65.7 mm tall, 135.7 mm wide, and 26 mm thick. Nyko released a special clip that attaches the Wii Remote to the Classic Controller via the slots, in addition to a grip shell and a place to store the cable. The Classic Controller contains slots on its backside, opened via a rectangular button at the top of the controller the function of the slots was never officially clarified, but unofficially Nintendo of America employees explained that it was intended for use with an unreleased clip that could hold the Wii Remote on the back of the Classic Controller. The Classic Controller cord comes from the bottom instead of the top of the controller, a configuration shared by the Dreamcast controller, and is plugged into the Wii Remote in order to be used.